Wednesday, August 17, 2022

Aerial Drones Reveal Elevation Changes in the Plain of Troy

It has been difficult to find a photo or video online that shows the plain of Troy.  There are lots of photos looking north from Schliemann's trench, but few looking west, into the plain.  I finally got the bright idea to search for drone footage and found some.  So, I now have a small collection of westward looking shots, and a lot to say about them.  

The common photos looking north from the trench usually show the village of Kumkale on a ridge across the Dumbrek valley, and a slope ascending to the left, going uphill onto the mound in the plain.  Below are two drone views looking north over the trench, showing the same souvenir view lots of travelers took home, but from a much elevated position.  




























The footage above can be found at Shutterstock, and shows a white van going uphill in the plain.  


































The above view of Hissarlik looking ENE shows the same road and valley that we just saw rising as they approach the mound in the plain.  Behind that you can see the valley coming down from the mountains.  It should continue downhill and head out to sea to our left.  Instead, it rises.  

So, the valley north of Hissarlik rises as it passes the citadel.  


Now I want to establish that the ground directly in front of Hissarlik also rises.  Walking west from Hissarlik is an uphill walk.  






















The photo above creates four markers, the Marsh, the Tree between Hissarlik and the marsh, a Bridge and Field 1.  Field 1 has a road curving around its south end that then turns east toward Hissarlik.  It is at one end of a row of small fields on the east side of the canal that has the bridge at its other end.  

The following pictures demonstrate that Field 1 is elevated above the foot of Hissarlik.  

If you walk down to the front of Hissarlik and continue west into the plain, you must climb a hill.  The road from Hissarlik to Field 1 runs uphill, just like the road to its north that reaches the bridge.












Field 1 is not "below" Hissarlik in the plain. It is on a hill in the plain across from Hissarlik. From the SE corner of Field 1, you can go downhill in two directions: to the south or to the east.  There are slopes in both directions.  Furthermore, the entire strip of fields starting with Field 1 and leading all the way to the bridge, are elevated.  One has to go uphill to reach them from the east.  

If the photos above have established that the road from Hissarlik to Field 1 runs uphill, we can move on to a further topic.  Examine the land behind Field 1, and notice that it continues to climb. 




From Hissarlik one must walk up 5 segments of incline to reach level 6, where the Tree sits in front of the marsh.  





From Field 1, you have to walk uphill through levels 4 and 5 to reach the marsh on level 6.  So, Field 1 is uphill from the foot of Hissarlik, and the marsh is significantly uphill from there.  









It is indisputable that the ground runs uphill from the foot of Hisarlik to the west.  Furthermore, as these final four photos show, the marsh in the plain of Troy is significantly elevated above even Field 1, which is itself elevated above the foot of Hisarlik. 

The marsh is a low spot in a mound.  

The mound is unnatural and should be investigated by science.  The fact that the marsh is growing suggests that the mound could be collapsing.  

Going west from Hisarlik, one walks uphill from section 1 to section 6, where it might be pretty level, until you approach section 7, where you go downhill into a marsh. You then go uphill again out of the marsh in section 8, and downhill again in sections 9 and 10. You should just go downhill from Hissarlik into a valley that is headed out to sea. But you do not. If you walk west from Hissarlik, you climb an unnatural mound to an unnatural marsh, and then climb out of the marsh and go down the other side of the mound to the river.  

All of that is unnatural, and all of it needs to be explained. The simplest and most obvious explanation is that there is a city in the plain causing the mound.  


FWIW, the unnatural elevation change west of Hissarlik has been captured in art.  





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